A supported current CS2 share code imports a set of crosshair settings. It does not improve aim by itself. Historical v1 codes remain unchanged for reference and may be rejected by the current client; unsupported codes stay unmodified without an assumed preview. A recent record or a CSGO- prefix alone does not establish compatibility.
Supported legacy styles 2, 4, and 5 can produce a compatible copy for your resolution; see the historical crosshair import steps for the procedure and limits. Classic dynamic and shot-feedback conversion is approximate; retired legacy styles are not supported. The historical record stays unchanged, and a converted pro code does not establish the player's current settings.
Export and save your main code from the current game before importing a candidate.
Test the original first
Do not immediately change size, color, and thickness together. Play with the imported code long enough to name one concrete problem: distant head coverage, poor bright-wall contrast, or losing the center during transfers.
No specific problem means there is no reason to edit yet.
Match the problem to a setting
| Problem | Change first | Reason |
|---|---|---|
| Covers distant heads | Reduce size or slightly open the gap | Remove coverage near the center |
| Center feels vague | Tighten the gap | Make the arms point more clearly inward |
| Disappears on backgrounds | Color, then thickness or outline | Improve contrast without rebuilding the shape |
| Lost during close transfers | Slightly increase size or thickness | Make the center easier to catch peripherally |
| Movement behavior distracts | Use a static style: 3 circle, 4 cross, 6 dot, 8 square, or 9 quadrant | Keep a stable base shape; check follow-recoil separately |
Tune one variable at a time
For cross shapes, use this order: length → gap → thickness → color and outline. This sets the shape and empty center before adjusting visibility. Native length, gap, and thickness use the current code's reference height; circle and Dot Only controls differ.
Retest at the same locations with the same weapons. A code is ready only when it preserves distant target detail, remains visible on bright and dark backgrounds, and stays easy to recover during transfers. Export the final share code with a clear label and keep the original backup.