A share code is a reproducible settings baseline, not an aim upgrade. Use this full loop: back up → import → test unchanged → tune one variable → retest → save.
Test the original first
Do not immediately change size, color, and thickness together. Play with the imported code long enough to name one concrete problem: distant head coverage, poor bright-wall contrast, or losing the center during transfers.
No specific problem means there is no reason to edit yet.
Match the problem to a setting
| Problem | Change first | Reason |
|---|---|---|
| Covers distant heads | Reduce size or slightly open the gap | Remove coverage near the center |
| Center feels vague | Tighten the gap | Make the arms point more clearly inward |
| Disappears on backgrounds | Color, then thickness or outline | Improve contrast without rebuilding the shape |
| Lost during close transfers | Slightly increase size or thickness | Make the center easier to catch peripherally |
| Movement behavior distracts | Use static style 4 | Keep one fixed visual anchor |
Tune one variable at a time
Use this order: size → gap → thickness → color and outline. It defines the silhouette and empty center before adding visual weight.
Retest at the same locations with the same weapons. A code is ready only when it preserves distant target detail, remains visible on bright and dark backgrounds, and stays easy to recover during transfers. Export the final share code with a clear label and keep the original backup.