A dot puts a hard visual anchor directly on the target, but that solid area also covers information a hollow gap would preserve. Current v3 style 6 is Dot Only, regardless of the separate dot switch or arm length. Other eligible cross styles need a center dot and zero arm length; circle and Dynamic Quad styles are excluded. Historical v1 pure dots retain their center-dot-on and length-at-or-below-zero rule. Historical v1 originals remain unchanged and may be rejected by the current client. Only legacy static style 4 supports conversion: click Copy beside the crosshair, select your game resolution in the dialog, review the previews and warnings, then copy the compatible code. Use supported current v3 codes for import and editing; unsupported codes keep their originals without an assumed preview. A recent record or a CSGO- prefix alone does not establish compatibility.
Pure dot or dot plus lines
- Pure dot: minimal obstruction outside the center, best for players with stable placement and deliberate taps.
- Dot plus short arms: retains directional reference for transfers and sprays.
- Thicker dot: easier to see but more likely to cover distant heads.
Who should avoid it
If you spray often, clear several angles quickly, or lose single-pixel centers on complex backgrounds, a small cross-shaped code may be easier to recover. A dot does not increase headshot accuracy or weapon precision.
Adjustment order
- Check head coverage at long range.
- Reduce thickness if the dot hides the model.
- Change to a higher-contrast color if the dot disappears.
- If current Dot Only lacks transfer reference, switch to Static Cross (style 4), enable the center dot, and add short arms. Increasing length while staying on style 6 does not add arms.
cl_crosshairstyle 6; cl_crosshair_thickness 2; cl_crosshair_screen_height 720