A dot marks the aiming center with a solid shape, which can cover part of the target. Current CS2 style 6 is Dot Only, regardless of the separate dot switch or arm length. Other eligible cross styles need a center dot and zero arm length; circle, square, Static Quadrant, and Dynamic Quad styles are excluded. Historical v1 pure dots retain their center-dot-on and length-at-or-below-zero rule.
Use the current CS format for in-game import. Supported legacy styles 2, 4, and 5 can produce a compatible code for your resolution; dynamic behavior is approximate and original records stay unchanged. See the compatibility and import guide.
Pure dot or dot plus lines
- Pure dot: minimal obstruction outside the center, best for players with stable placement and deliberate taps.
- Dot plus short arms: retains directional reference for transfers and sprays.
- Thicker dot: easier to see but more likely to cover distant heads.
Who should avoid it
If you spray often, clear several angles quickly, or lose single-pixel centers on complex backgrounds, a small cross-shaped code may be easier to recover. A dot does not increase headshot accuracy or weapon precision.
Adjustment order
- Check head coverage at long range.
- Reduce thickness if the dot hides the model.
- Change to a higher-contrast color if the dot disappears.
- If current Dot Only lacks transfer reference, switch to Static Cross (style 4), enable the center dot, and add short arms. Increasing length while staying on style 6 does not add arms.
cl_crosshairstyle 6; cl_crosshair_thickness 2; cl_crosshair_screen_height 720