Static describes shape behavior, not size or color. This page includes current CS2 styles 3 Static Circle, 4 Static Cross, 6 Dot Only, 8 Static Square, and 9 Static Quadrant, plus historical v1 style 4. Follow-recoil can still move a static shape and is a separate setting.
Use the current CS format for in-game import. Supported legacy styles 2, 4, and 5 can produce a compatible code for your resolution; dynamic behavior is approximate and original records stay unchanged. See the compatibility and import guide.
What static behavior solves
- The base shape does not expand with movement or firing.
- Repeated clears and transfers use one consistent center shape.
- Shape comparisons are easier because movement does not create a second view.
The tradeoff is missing feedback: a static crosshair will not tell you when movement is affecting accuracy. Use dynamic feedback in practice if you still need help reading counter-strafe timing.
Choose and test one
Use the current CS2 medians for a new setup, then compare one shorter or more visible option; historical v1 medians use different units.
- Counter-strafe and tap without waiting for expansion feedback.
- Transfer across near, mid, and long targets.
- Check bright and dark backgrounds.
- If the shape works but fades, change color, thickness, or outline last.
cl_crosshairstyle 4