Static describes shape behavior, not size or color. This page includes current v3 styles 3 Static Circle, 4 Static Cross, and 6 Dot Only, plus historical v1 style 4. Follow-recoil can still move a static shape and is a separate setting. Historical v1 originals remain unchanged and may be rejected by the current client. Only legacy static style 4 supports conversion: click Copy beside the crosshair, select your game resolution in the dialog, review the previews and warnings, then copy the compatible code. Use supported current v3 codes for import and editing; unsupported codes keep their originals without an assumed preview. A recent record or a CSGO- prefix alone does not establish compatibility.
What static behavior solves
- The base shape does not expand with movement or firing.
- Repeated clears and transfers use one consistent center shape.
- Shape comparisons are easier because movement does not create a second view.
The tradeoff is missing feedback: a static crosshair will not tell you when movement is affecting accuracy. Use dynamic feedback in practice if you still need help reading counter-strafe timing.
Choose and test one
Use the current v3 medians for a new setup, then compare one shorter or more visible option; historical v1 medians use different units. A fixed center that disappears is still a poor fit.
- Counter-strafe and tap without waiting for expansion feedback.
- Transfer across near, mid, and long targets.
- Check bright and dark backgrounds.
- If the shape works but fades, change color, thickness, or outline last.
cl_crosshairstyle 4