Dynamic crosshairs change shape to show movement or firing feedback. This page includes current CS2 styles 0 Dynamic Cross, 1 Dynamic Circle, 2 Dynamic Cross Classic, 5 Shot Feedback, and 7 Dynamic Quad. Historical v1 records use styles 0, 1, 2, 3, and 5. Those styles do not all react the same way, so a still preview cannot tell you the full behavior.
Use the current CS format for in-game import. Supported legacy styles 2, 4, and 5 can produce a compatible code for your resolution; dynamic behavior is approximate and original records stay unchanged. See the compatibility and import guide.
Check movement and firing feedback
- At rest: is the base shape readable without covering the target?
- While moving: does expansion communicate useful timing or only create noise?
- While firing: compare taps, bursts, and sprays.
- During recovery: can you read when the crosshair returns to its baseline?
Keep dynamic feedback if it helps you decide when to shoot. If it pulls attention away from the model under pressure, use it for practice and keep a static match preset.