A generator helps when you know the shape you want but do not want to edit console variables by hand. Use it to move deliberately from a pro code to your own variation.
Preview changes in small steps. Size, gap, thickness, outline, and color interact, so large changes can make it hard to understand what improved.
Workflow
1. Start from a real code
Paste a pro or personal share code so the generator has a grounded baseline.
2. Adjust visible parameters
Change size, gap, thickness, dot, outline, and color while watching the preview.
3. Export code or commands
Copy the resulting share code or console commands for CS2.
4. Validate in game
Check the generated setup on several map backgrounds before saving it permanently.