White is neutral and clean on dark backgrounds, but bright walls, sky, flash effects, and pale utility can remove its contrast quickly. This page filters current v3 RGB colors and historical v1 custom colors where all three channels are at least 200. Historical v1 originals remain unchanged and may be rejected by the current client. Only legacy static style 4 supports conversion: click Copy beside the crosshair, select your game resolution in the dialog, review the previews and warnings, then copy the compatible code; unsupported codes keep their originals. Choose a supported current v3 code for import or editing; a recently tracked record can still contain an older format.
When white is a good fit
- You want a neutral center and your display preserves white detail.
- You are willing to enable outline for background consistency.
- Green or cyan pulls too much attention in darker scenes.
Outline or thickness
An outline creates a boundary against bright surfaces and is often more targeted than making the entire crosshair thicker. Current v3 provides an outline on/off switch, not adjustable outline thickness. Keep length and gap fixed while comparing both states, then change crosshair thickness separately if needed. Historical outline-thickness values are not current controls.
Test pale walls, Nuke sky, flash recovery, smoke edges, muzzle flash, and a distant head line. If white needs both heavy thickness and outline to survive, green or cyan is usually the simpler choice.