“Best” does not mean these codes fit everyone. This page applies a stricter editorial filter than the regular small guide: historical v1 length at or below 2 and thickness at or below 1; current v3 length at or below 8 and thickness at or below 2 pixels, normalized to a 720p reference height. Current Dot Only uses thickness at or below 2 pixels; current circles are excluded because arm length does not measure their footprint. Use it to find low-coverage candidates, then eliminate anything you cannot track. The thresholds are browsing rules, not a conversion formula. Historical v1 originals remain unchanged and may be rejected by the current client. Only legacy static style 4 supports conversion: click Copy beside the crosshair, select your game resolution in the dialog, review the previews and warnings, then copy the compatible code; unsupported codes keep their originals. Choose a supported current v3 code for import or editing; a recently tracked record can still contain an older format.
How this differs from the small guide
For arm-based shapes, this page limits both length and thickness more tightly than the regular small guide. Dot Only uses a stricter thickness limit; both pages exclude current circles. Gap and color can still differ.
Fit and failure cases
- Good fit: stable placement, strong display contrast, and a focus on distant target detail.
- Poor fit: frequent loss of the center through muzzle flash, utility, or rapid clears.
Test a long-range head, a bright wall, a dark corner, and a close transfer. If the code needs more size, thickness, and outline at once, move back to the broader small-crosshair range.